Normal Mapping

Normal Mapping is a texture mapping technique that perturbs surface normals during ray tracing to simulate fine geometric details by encoding local normal vector deviations in a texture map, thereby altering lighting computations without modifying the underlying geometry.

38

Publications

1.3K

Citations

90

Authors

54

Institutions

Publications per year

2017–2026

5

Authors

90

  1. RR
    Ravi Ramamoorthi

    University of California, Berkeley, United States

    5 publications · 243 citations

    5

    h-index

  2. EG
    Eitan Grinspun

    Columbia University, United States

    3 publications · 193 citations

    3

    h-index

  3. CH
    Charles Han

    Columbia University, United States

    2 publications · 183 citations

    2

    h-index

  4. CT
    Chi–Keung Tang

    Hong Kong University of Science and Technology, Hong Kong SAR China

    2 publications · 80 citations

    2

    h-index

  5. MT
    Marco Tarini

    University of Insubria, Italy

    2 publications · 66 citations

    2

    h-index

1–5 of 90

Venues

  1. ACM Transactions on Graphics

    TOG · 6 publications · 239 citations

    6

    h-index

  2. Computer Graphics Forum

    3 publications · 58 citations

    3

    h-index

  3. Mathematical Programming

    2 publications · 61 citations

    2

    h-index

  4. Set-Valued and Variational Analysis

    1 publications · 22 citations

    1

    h-index

  5. UCL Discovery (University College London)

    Repository · 1 publications · 25 citations

    1

    h-index

1–5