Mixed-reality Prototyping

Mixed-Reality Prototyping is a computational prototyping approach that integrates physical and digital elements within a shared interactive environment, enabling real-time coexistence and manipulation of virtual and real-world components to simulate, test, and refine systems, interfaces, or environments.

60

Publications

2.4K

Citations

232

Authors

87

Institutions

Publications per year

2017–2026

26

Authors

232

  1. HT
    Hideyuki Tamura

    Ritsumeikan University, Japan

    4 publications · 71 citations

    4

    h-index

  2. CM
    Céline Mougenot

    Tokyo Institute of Technology, Japan

    3 publications · 112 citations

    3

    h-index

  3. AK
    Asako Kimura

    Ritsumeikan University, Japan

    3 publications · 55 citations

    3

    h-index

  4. FS
    Fumihisa Shibata

    Ritsumeikan University, Japan

    3 publications · 55 citations

    3

    h-index

  5. PA
    Pierre-Antoine Arrighi

    Centre de Gestion Scientifique, France

    2 publications · 92 citations

    2

    h-index

1–5 of 232

Venues

  1. ACADIA quarterly

    3 publications · 63 citations

    3

    h-index

  2. Journal of Engineering Design

    1 publications · 20 citations

    1

    h-index

  3. Issues in Information Systems

    1 publications · 14 citations

    1

    h-index

  4. Multimedia Tools and Applications

    1 publications · 15 citations

    1

    h-index

  5. eSpace (Curtin University)

    Repository · 1 publications · 20 citations

    1

    h-index

1–5