Geometry Lod
Geometry LOD is a computer graphics optimization technique that belongs to the class of level-of-detail methods, specifically distinguished by its reduction of geometric complexity in 3D models based on viewing distance or performance constraints to improve rendering efficiency within frame rate optimization.
9
Publications
783
Citations
30
Authors
17
Institutions
Publications per year
2017–2026
1
Variants
Geometric LodGeometry Level Of Detail
Parents
9
A framework for streaming geometry in VRML
André Guéziec, Gabriel Taubin, Berthold K. P. Horn et al. · IEEE Computer Graphics and Applications · 1999 · 72 citations
The POP Buffer: Rapid Progressive Clustering by Geometry Quantization
Max Limper, Y. Jung, Johannes Behr et al. · Computer Graphics Forum · 2013 · 44 citations
1–5 of 9
30
2
h-index
2
h-index
1
h-index
1
h-index
1
h-index
1–5 of 30
17
Karlsruhe Institute of Technology
Karlsruhe, Germany
1 h-index
3 publications
141 citations
Fraunhofer Institute for Computer Graphics Research
Darmstadt, Germany
1 h-index
3 publications
132 citations

Technische Universität Darmstadt
Darmstadt, Germany
1 h-index
1 publications
44 citations

Delft University of Technology
Delft, The Netherlands
1 h-index
3 publications
1.5K citations

King Saud University
Riyadh, Saudi Arabia
1 h-index
1 publications
17 citations
Wuhan University
Wuhan, China
1 h-index
6 publications
330 citations
Japan Science and Technology Agency
Tokyo, Japan
1 h-index
2 publications
20 citations
University of Bonn
Bonn, Germany
1 h-index
3 publications
57 citations
1–8 of 17
1 publications · 47 citations
1
h-index
1 publications · 44 citations
1
h-index
1 publications · 72 citations
1
h-index
1 publications · 55 citations
1
h-index
1 publications · 486 citations
1
h-index
1–5