Game Replayability
Game Replayability is a metric within game design and evaluation that quantifies the extent to which a game maintains player engagement and motivation to replay across multiple playthroughs through varied outcomes, strategic depth, or dynamic content generation.
21
Publications
596
Citations
60
Authors
28
Institutions
Publications per year
2017–2026
9
Variants
Replayability
Parents
21
On the harmfulness of secondary game objectives
Erik Andersen, Yun-En Liu, Richard Snider et al. · 2011 · 53 citations
Understanding procedural content generation
Gillian Smith · 2014 · 52 citations
Arts, Design, Generative Design +10
Analyzing gameplay data to inform feedback loops in The Radix Endeavor
Meng‐Tzu Cheng, Louisa Rosenheck, Chen‐Yen Lin et al. · Computers & Education · 2017 · 44 citations · Full text
1–5 of 21
60
2
h-index
2
h-index
1 publications · 11 citations
1
h-index
1
h-index
1
h-index
1–5 of 60
28
Ritsumeikan University
Kyoto, Japan
2 h-index
3 publications
57 citations
Georgia Institute of Technology
Atlanta, United States
2 h-index
3 publications
254 citations
Dartmouth College
Hanover, United States
1 h-index
3 publications
63 citations
West Virginia University
Morgantown, United States
1 h-index
2 publications
28 citations

University of Essex
Colchester, United Kingdom
1 h-index
1 publications
33 citations
RMIT University
Melbourne, Australia
1 h-index
3 publications
30 citations
Universidad del Noreste
Tampico, Mexico
1 h-index
1 publications
13 citations
National Technical University of Athens
Athens, Greece
1 h-index
2 publications
66 citations
1–8 of 28
3 publications · 60 citations
3
h-index
2 publications · 126 citations
2
h-index
BJET · 1 publications · 33 citations
1
h-index
CIE · 1 publications · 10 citations
1
h-index
1 publications · 21 citations
1
h-index
1–5