Game Replayability

Game Replayability is a metric within game design and evaluation that quantifies the extent to which a game maintains player engagement and motivation to replay across multiple playthroughs through varied outcomes, strategic depth, or dynamic content generation.

21

Publications

596

Citations

60

Authors

28

Institutions

Publications per year

2017–2026

9

Variants

Replayability

Authors

60

  1. GS
    Gillian Smith

    University of California, Santa Cruz, United States

    2 publications · 65 citations

    2

    h-index

  2. RT
    Ruck Thawonmas

    Ritsumeikan University, Japan

    2 publications · 46 citations

    2

    h-index

  3. JD
    Jonathan David Leith

    1 publications · 11 citations

    1

    h-index

  4. AV
    Asimina Vasalou

    University College London, United Kingdom

    1 publications · 33 citations

    1

    h-index

  5. ZP
    Zoran Popović

    University of Washington, United States

    1 publications · 53 citations

    1

    h-index

1–5 of 60

Venues

  1. Entertainment Computing

    3 publications · 60 citations

    3

    h-index

  2. 2

    h-index

  3. British Journal of Educational Technology

    BJET · 1 publications · 33 citations

    1

    h-index

  4. Computers in entertainment

    CIE · 1 publications · 10 citations

    1

    h-index

  5. 1

    h-index

1–5