Deferred Rendering
Deferred Rendering is a real-time rendering technique that separates geometry and material information processing from lighting computations by first storing intermediate data in multiple buffers, thereby distinguishing it from forward rendering through deferred application of illumination.
44
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2.9K
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109
Authors
49
Institutions
Publications per year
2017–2026
7
44
Justus Thies, Michael Zollhöfer, Matthias Nießner · ACM Transactions on Graphics · 2019 · 1.4K citations
Splatting indirect illumination
Carsten Dachsbacher, Marc Stamminger · 2006 · 116 citations
Architecture, High-performance Computing, Computer Graphics +16
High-Quality Surface Splatting on Today's GPUs
2005 · 114 citations
High-quality surface splatting on today's GPUs
M. Botsch, Andreas Hornung, M. Zwicker et al. · 2005 · 99 citations
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Carnegie Mellon University
Pittsburgh, United States
3 h-index
4 publications
62 citations
Williams College
Williamstown, United States
3 h-index
4 publications
93 citations
University of Zurich
Zurich, Switzerland
3 h-index
7 publications
159 citations
Technical University of Munich
Munich, Germany
3 h-index
5 publications
2.9K citations
Nvidia (United Kingdom)
Reading, United Kingdom
3 h-index
5 publications
104 citations
Apple (Israel)
Herzliya, Israel
2 h-index
2 publications
141 citations
Intel (United Kingdom)
Swindon, United Kingdom
2 h-index
5 publications
137 citations
Nvidia (United States)
Santa Clara, United States
2 h-index
5 publications
80 citations
1–8 of 49
TOG · 5 publications · 1.5K citations
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4 publications · 260 citations
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Repository · 2 publications · 43 citations
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Repository · 1 publications · 14 citations
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1 publications · 20 citations
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