Geometry Buffer Rendering
Geometry Buffer Rendering is a multi-pass rendering technique in computer graphics that, as a variant of deferred rendering, stores per-pixel geometric and material properties such as position, normal, and color in specialized off-screen buffers to enable efficient, high-complexity lighting calculations in a subsequent pass.
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2017–2026
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G-buffer Rendering
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Aggregate G-buffer anti-aliasing
Cyril Crassin, Morgan McGuire, Kayvon Fatahalian et al. · 2015 · 18 citations
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