Geometry Buffer Rendering

Geometry Buffer Rendering is a multi-pass rendering technique in computer graphics that, as a variant of deferred rendering, stores per-pixel geometric and material properties such as position, normal, and color in specialized off-screen buffers to enable efficient, high-complexity lighting calculations in a subsequent pass.

1

Publications

18

Citations

4

Authors

3

Institutions

Publications per year

2017–2026

0

Variants

G-buffer Rendering

Authors

4

  1. AL
    Aaron Lefohn

    University of Utah, United States

    1 publications · 18 citations

    1

    h-index

  2. KF
    Kayvon Fatahalian

    Stanford University, United States

    1 publications · 18 citations

    1

    h-index

  3. CC
    Cyril Crassin

    Université Grenoble Alpes, France

    1 publications · 18 citations

    1

    h-index

  4. MM
    Morgan McGuire

    Williams College, United States

    1 publications · 18 citations

    1

    h-index

1–4 of 4

Institutions

3

  1. Nvidia (United Kingdom)

    Reading, United Kingdom

    1 h-index

    2 publications

    36 citations

  2. Carnegie Mellon University

    Pittsburgh, United States

    1 h-index

    1 publications

    18 citations

  3. Williams College

    Williamstown, United States

    1 h-index

    1 publications

    18 citations

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