Multiple Render Targets
Multiple Render Targets is a graphics rendering technique that enables a single rendering pass to output data to several distinct buffers simultaneously, thereby allowing deferred shading architectures to store position, normal, color, and other surface properties in separate textures for later lighting computations.
5
Publications
412
Citations
19
Authors
6
Institutions
Publications per year
2017–2026
0
Parents
5
Fast cone-beam CT image reconstruction using GPU hardware
Guorui Yan, Jie Tian, Shouping Zhu et al. · Journal of X-Ray Science and Technology · 2008 · 129 citations
Efficient depth peeling via bucket sort
Fang Liu, Mengcheng Huang, Xuehui Liu et al. · 2009 · 55 citations
1–5 of 5
19
1
h-index
Friedrich-Alexander-Universität Erlangen-Nürnberg, Germany
1 publications · 72 citations
1
h-index
1
h-index
1 publications · 131 citations
1
h-index
1
h-index
1–5 of 19
6

Chinese Academy of Sciences
Beijing, China
2 h-index
9 publications
865 citations
University of Siegen
Siegen, Germany
1 h-index
2 publications
144 citations

Folkwang University of the Arts
Essen, Germany
1 h-index
2 publications
144 citations

University of Macau
Macao, Macao
1 h-index
1 publications
55 citations
Institute of Automation
Beijing, China
1 h-index
5 publications
645 citations

Northwestern Polytechnical University
Xi'an, China
1 h-index
3 publications
75 citations
1–6 of 6
1 publications · 25 citations
1
h-index
1 publications · 129 citations
1
h-index
1 publications · 72 citations
1
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Repository · 1 publications · 131 citations
1
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1–4