Multiple Render Targets

Multiple Render Targets is a graphics rendering technique that enables a single rendering pass to output data to several distinct buffers simultaneously, thereby allowing deferred shading architectures to store position, normal, color, and other surface properties in separate textures for later lighting computations.

5

Publications

412

Citations

19

Authors

6

Institutions

Publications per year

2017–2026

0

Authors

19

  1. AS
    Aljoša Smolić

    Trinity College Dublin, Ireland

    1 publications · 131 citations

    1

    h-index

  2. CR
    Christof Rezk‐Salama

    Friedrich-Alexander-Universität Erlangen-Nürnberg, Germany

    1 publications · 72 citations

    1

    h-index

  3. DZ
    Dinghua Zhang

    Northwestern Polytechnical University, China

    1 publications · 25 citations

    1

    h-index

  4. SH
    S. Heymann

    1 publications · 131 citations

    1

    h-index

  5. JT
    Jie Tian

    Chinese Academy of Sciences, China

    1 publications · 129 citations

    1

    h-index

1–5 of 19

Venues

  1. 1

    h-index

  2. Journal of X-Ray Science and Technology

    1 publications · 129 citations

    1

    h-index

  3. Computer Graphics Forum

    1 publications · 72 citations

    1

    h-index

  4. Digital Library (University of West Bohemia)

    Repository · 1 publications · 131 citations

    1

    h-index

1–4