Cognitive Training Games

Cognitive Training Games is a type of serious game designed specifically to enhance cognitive functions such as memory, attention, problem-solving, and executive control through structured, goal-directed gameplay activities grounded in cognitive science principles.

157

Publications

7.6K

Citations

752

Authors

326

Institutions

Publications per year

2017–2026

92

Authors

752

  1. RK
    Ryuta Kawashima

    Tohoku University, Japan

    7 publications · 779 citations

    7

    h-index

  2. RN
    Rui Nouchi

    Tohoku University, Japan

    7 publications · 779 citations

    7

    h-index

  3. HN
    Haruka Nouchi

    Tohoku University, Japan

    6 publications · 435 citations

    6

    h-index

  4. AF
    Arthur F. Kramer

    University of Illinois Urbana-Champaign, United States

    3 publications · 222 citations

    3

    h-index

  5. TS
    Toshiki Saito

    Tohoku University, Japan

    3 publications · 120 citations

    3

    h-index

1–5 of 752

Venues

  1. Games for Health Journal

    9 publications · 311 citations

    9

    h-index

  2. Frontiers in Psychology

    8 publications · 361 citations

    8

    h-index

  3. JMIR Serious Games

    6 publications · 243 citations

    7

    h-index

  4. PLoS ONE

    5 publications · 881 citations

    5

    h-index

  5. 4

    h-index

1–5