Ambient Occlusion

Ambient Occlusion is a global illumination rendering technique that approximates the attenuation of ambient light at surface points due to surrounding geometry, enhancing visual realism by darkening creases, corners, and contact areas where ambient light is less likely to reach.

53

Publications

2.2K

Citations

114

Authors

50

Institutions

Publications per year

2017–2026

2

Authors

114

  1. LB
    Louis Bavoil

    University of Utah, United States

    4 publications · 267 citations

    4

    h-index

  2. MS
    Miguel Saínz

    Universitat de Girona, Spain

    4 publications · 220 citations

    4

    h-index

  3. TA
    Tomas Akenine‐Möller

    Lund University, Sweden

    3 publications · 76 citations

    3

    h-index

  4. FD
    Frédo Durand

    Massachusetts Institute of Technology, United States

    3 publications · 97 citations

    3

    h-index

  5. MS
    Mateu Sbert

    Universitat de Girona, Spain

    3 publications · 101 citations

    3

    h-index

1–5 of 114

Venues

  1. Computer Graphics Forum

    7 publications · 208 citations

    7

    h-index

  2. ACM Transactions on Graphics

    TOG · 4 publications · 189 citations

    4

    h-index

  3. Eurographics

    Repository · 3 publications · 59 citations

    3

    h-index

  4. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 2 publications · 100 citations

    2

    h-index

  5. IEEE Computer Graphics and Applications

    2 publications · 53 citations

    2

    h-index

1–5