Ambient Occlusion Approximation

Ambient Occlusion Approximation is a rendering technique that belongs to the class of global illumination methods, distinguished by its estimation of soft shadows and occlusion effects in real-time graphics through simplified geometric visibility computations.

30

Publications

1K

Citations

80

Authors

36

Institutions

Publications per year

2017–2026

3

Authors

80

  1. DC
    Daniel Cabrini Hauagge

    Cornell University, United States

    2 publications · 43 citations

    2

    h-index

  2. SW
    Scott Wehrwein

    Cornell University, United States

    2 publications · 43 citations

    2

    h-index

  3. OA
    Okan Arıkan

    University of California, Berkeley, United States

    2 publications · 170 citations

    2

    h-index

  4. KB
    Kavita Bala

    Cornell University, United States

    2 publications · 43 citations

    2

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  5. KW
    Kui Wu

    University of Utah, United States

    2 publications · 60 citations

    2

    h-index

1–5 of 80

Venues

  1. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 3 publications · 87 citations

    3

    h-index

  2. Computer Graphics Forum

    2 publications · 44 citations

    2

    h-index

  3. Eurographics

    Repository · 2 publications · 29 citations

    2

    h-index

  4. IEEE Computer Graphics and Applications

    1 publications · 38 citations

    1

    h-index

  5. High Performance Graphics

    Conference · 1 publications · 16 citations

    1

    h-index

1–5