Ambient Occlusion Approximation
Ambient Occlusion Approximation is a rendering technique that belongs to the class of global illumination methods, distinguished by its estimation of soft shadows and occlusion effects in real-time graphics through simplified geometric visibility computations.
30
Publications
1K
Citations
80
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36
Institutions
Publications per year
2017–2026
3
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30
Janne Kontkanen, Samuli Laine · 2005 · 109 citations
Screen Space Ambient Occlusion
Louis Bavoil · Journal of Neuroendocrinology · 2008 · 66 citations
Real-time ambient occlusion and halos with Summed Area Tables
José Díaz Iriberri, Pere‐Pau Vázquez, Isabel Navazo et al. · Computers & Graphics · 2010 · 41 citations
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Nvidia (United Kingdom)
Reading, United Kingdom
4 h-index
9 publications
246 citations
University of Utah
Salt Lake City, United States
3 h-index
5 publications
135 citations
Institut national de recherche en sciences et technologies du numérique
Le Chesnay-Rocquencourt, France
3 h-index
4 publications
106 citations
Nvidia (United States)
Santa Clara, United States
2 h-index
3 publications
122 citations
Walt Disney (United States)
Burbank, United States
2 h-index
3 publications
73 citations

Cornell University
Ithaca, United States
2 h-index
8 publications
172 citations
The University of Texas at Austin
Austin, United States
2 h-index
3 publications
321 citations

Universitat de Girona
Girona, Spain
1 h-index
1 publications
38 citations
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TVCG · 3 publications · 87 citations
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2 publications · 44 citations
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Repository · 2 publications · 29 citations
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1 publications · 38 citations
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Conference · 1 publications · 16 citations
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