Ambient Occlusion Sampling

Ambient Occlusion Sampling is a rendering technique in computer graphics that belongs to the class of global illumination methods, distinguished by its focus on approximating the attenuation of ambient light at surface points through statistical sampling of the surrounding geometry to determine visibility and shadowing effects.

3

Publications

64

Citations

7

Authors

4

Institutions

Publications per year

2017–2026

0

Authors

7

  1. RG
    Ross G. Mitchell

    University of St Andrews, United Kingdom

    1 publications · 19 citations

    1

    h-index

  2. CP
    Charilaos Papadopoulos

    Stony Brook University, United States

    1 publications · 17 citations

    1

    h-index

  3. LK
    Leif Kobbelt

    RWTH Aachen University, Germany

    1 publications · 28 citations

    1

    h-index

  4. ML
    Maria Lida Menexi

    Athens University of Economics and Business, Greece

    1 publications · 17 citations

    1

    h-index

  5. EP
    Eric Penner

    META Health, United States

    1 publications · 19 citations

    1

    h-index

1–5 of 7

Venues

  1. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 1 publications · 17 citations

    1

    h-index

  2. Journal of graphics tools

    JGT · 1 publications · 28 citations

    1

    h-index

  3. Eurographics

    Repository · 1 publications · 19 citations

    1

    h-index

1–3