Ambient Occlusion Sampling
Ambient Occlusion Sampling is a rendering technique in computer graphics that belongs to the class of global illumination methods, distinguished by its focus on approximating the attenuation of ambient light at surface points through statistical sampling of the surrounding geometry to determine visibility and shadowing effects.
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2017–2026
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Christoph K. Reinbothe, Tamy Boubekeur, Marc Alexa · Eurographics · 2009 · 28 citations · Full text
Architecture, High-performance Computing, Digital Rendering +16
Galaxy: Asynchronous Ray Tracing for Large High-Fidelity Visualization
Greg Abram, Paul Navrátil, Pascal Grosset et al. · 2018 · 10 citations
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RWTH Aachen University
Aachen, Germany
1 h-index
2 publications
56 citations

University of Calgary
Calgary, Canada
1 h-index
2 publications
38 citations

Athens University of Economics and Business
Athens, Greece
1 h-index
2 publications
34 citations
ETH Zurich
Zurich, Switzerland
1 h-index
1 publications
28 citations
Technische Universität Berlin
Berlin, Germany
1 publications
28 citations
Los Alamos National Laboratory
Los Alamos, United States
1 publications
10 citations
Texas Advanced Computing Center
Austin, United States
1 publications
10 citations
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TVCG · 1 publications · 17 citations
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JGT · 1 publications · 28 citations
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Repository · 1 publications · 19 citations
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