Digital Library (University of West Bohemia) · 2002 · 16 citations · 8 references
Open access
ArchitectureBotanyPlant Sciences3D ModelingComputational GeometryRendering3D RenderingGeometry ProcessingMesh ModelingPlant OrgansProcedural GeometryProcedural ModelingComputational Geometry For GraphicsComputer Graphics RenderingPlant ShapeProcedural Plant ModelingProcedural Shape ModelingSubstructure FormationSubstructure SearchVolumetric Plant Visualization
Fast rendering and botanically faithful description of plants are a real challenge in computer graphics. Usually, plant production is computed using the method internode by internode, while there exist a lot of buds in an individual tree, therefore, this approach is quite time-consuming even for a medium-size tree.\n\nIn this paper, we present a new algorithm based on substructure instances to quickly compute plants’ production, and then, for certain plant architectural models, combine with the geometrical rules to create a substructure library. Finally, we construct 3D virtual plants using 3D organs. Compared with the classical method in computing and constructing plant structures, the algorithm described in this paper is much faster while keeping botanical nature of plant. The algorithm can be generalized to most plant species.
8
<i>Fractals: Form, Chance, and Dimension</i>
B. B. Mandelbrot, Michael Aizenman · Physics Today · 1979 · 2.2K citations
Tropical Trees and Forests. An Architectural Analysis.
John Dransfield, Francis Hallé, R.A.A. Oldeman et al. · Journal of Ecology · 1980 · 1.3K citations
Plant models faithful to botanical structure and development
Phillippe de Reffye, Claude Édelin, J Françon et al. · ACM SIGGRAPH Computer Graphics · 1988 · 409 citations · Full text
Animation of plant development
Przemysław Prusinkiewicz, Mark Hammel, Eric Mjolsness · 1993 · 171 citations · Full text