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Game theory in wireless and communication networks: theory, models, and applications

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2012

Year

Unknown Author(s)
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TLDR

Game theory is presented as a unified framework to address challenges in next‑generation wireless and communication networks, particularly autonomous, distributed architectures that enhance efficiency and flexibility. The book aims to equip readers with a solid grasp of game theory and its application to wireless communication and networking challenges. It covers core game‑theoretic results and tools, and applies them to technologies such as 3G, WLANs, sensor networks, dynamic spectrum access, cognitive networks, while offering modeling, design, and analysis techniques for distributed communication networks. The book serves as an ideal resource for communications engineers, researchers, and students at all levels.

Abstract

This unified treatment of game theory focuses on finding state-of-the-art solutions to issues surrounding the next generation of wireless and communications networks. Future networks will rely on autonomous and distributed architectures to improve the efficiency and flexibility of mobile applications, and game theory provides the ideal framework for designing efficient and robust distributed algorithms. This book enables readers to develop a solid understanding of game theory, its applications and its use as an effective tool for addressing wireless communication and networking problems. The key results and tools of game theory are covered, as are various real-world technologies including 3G networks, wireless LANs, sensor networks, dynamic spectrum access and cognitive networks. The book also covers a wide range of techniques for modeling, designing and analysing communication networks using game theory, as well as state-of-the-art distributed design techniques. This is an ideal resource for communications engineers, researchers, and graduate and undergraduate students.