Publication | Closed Access
Helping Video Games Rewire "Our Minds"
48
Citations
3
References
2001
Year
Unknown Venue
Artificial IntelligenceVideo Game DevelopmentBiofeedbackEngineeringBehavioral MeasurementWearable TechnologyMotor ControlBiofeedback DisplayIntelligent SystemsCommunicationPervasive GameKinesiologyPsychophysiologyVirtual RealityGame DesignCognitive ScienceBehavioral SciencesAssistive TechnologyGamificationBiofeedback-modulated Video GamesGame AnalyticsRehabilitationGamesCognitive ErgonomicsGame ControllerVideo Games RewireHuman-computer InteractionArts
Biofeedback-modulated video games are games that respond to physiological signals as well as mouse, joystick or game controller input; they embody the concept of improving physiological functioning by rewarding specific healthy body signals with success at playing a video game. The NASA patented biofeedback-modulated game method blends biofeedback into popular off-the- shelf video games in such a way that the games do not lose their entertainment value. This method uses physiological signals (e.g., electroencephalogram frequency band ratio) not simply to drive a biofeedback display directly, or periodically modify a task as in other systems, but to continuously modulate parameters (e.g., game character speed and mobility) of a game task in real time while the game task is being performed by other means (e.g., a game controller). Biofeedback-modulated video games represent a new generation of computer and video game environments that train valuable mental skills beyond eye-hand coordination. These psychophysiological training technologies are poised to exploit the revolution in interactive multimedia home entertainment for the personal improvement, not just the diversion, of the user.
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