Interactive Learning Environments · 2024 · 31 citations · 66 references
Natural ResourcesSustainability ManagementEnvironmental EducationPedagogySustainability ScienceEducational Game DesignEnvironmental AwarenessEnvironmental SustainabilityGame-based LearningSerious GamesSustainability EducationAwarenessCurriculum Integration Of GamesGame Design For LearningReview MethodologySerious Game EvaluationSustainability AwarenessSustainability Curriculum DesignSystematic Literature Review
This study explores the landscape of serious games for sustainable environmental education, focusing on game types, theoretical foundations, and pedagogical approaches to provide valuable insights for educators, researchers, and policymakers. Using an umbrella literature review methodology, it examines empirical studies published between 2006 and 2023 on serious games in this field. The findings reveal a growing interest in serious games for sustainability, highlighting advancements in gaming technologies. It also identifies various game types, theoretical perspectives, and pedagogical strategies used to promote sustainability education. The study offers a comprehensive overview of the role of serious games in fostering sustainable behaviors, synthesizing key empirical studies, frameworks, and practical applications. Its insights can help educators design and implement serious games that effectively integrate diverse pedagogical and theoretical approaches, enhancing learning outcomes and raising sustainability awareness.
66
Using thematic analysis in psychology
Virginia Braun, Victoria Clarke · Qualitative Research in Psychology · 2006 · 183.3K citations · Full text
Social Sciences, Psychology, Communication Research Methods +10