2023 · 37 citations · 59 references
ArchitectureVision ScienceComputer VisionDigital RenderingRendering3D RenderingGlobal IlluminationLighting ModelsShading ModelsSurface ShadingDiffuse Light EffectsFacial Identity RecognitionGlobal Illumination ModelsIllumination EstimationImage-based RelightingLightingLocal Illumination ModelsSingle-view 3D Reconstruction
We present a novel approach to single-view face relighting in the wild. Handling non-diffuse effects, such as global illumination or cast shadows, has long been a challenge in face relighting. Prior work often assumes Lambertian surfaces, simplified lighting models or involves estimating 3D shape, albedo, or a shadow map. This estimation, however, is error-prone and requires many training examples with lighting ground truth to generalize well. Our work bypasses the need for accurate estimation of intrinsic components and can be trained solely on 2D images without any light stage data, multi-view images, or lighting ground truth. Our key idea is to leverage a conditional diffusion implicit model (DDIM) for decoding a disentangled light encoding along with other encodings related to 3D shape and facial identity inferred from off-the-shelf estimators. We also propose a novel conditioning technique that eases the modeling of the complex interaction between light and geometry by using a rendered shading reference to spatially modulate the DDIM. We achieve state-of-the-art performance on standard benchmark Multi-PIE and can photorealistically relight in-the-wild images. Please visit our page: https://diffusion-face-relighting.github.io.
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Generative adversarial networks
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