Proceedings of the ACM on Human-Computer Interaction · 2023 · 14 citations · 34 references
MusicEngineeringRemote LocationEntertainment RobotVirtual RealityImmersive TechnologyPerformance TheorySkilled PerformanceInteractive Performance SystemDanceContradiction PushesUser ExperienceInteractive ArtCollaborative Virtual EnvironmentPerformance VenuesPerformance StudiesHuman-computer InteractionPerforming ArtsHuman MovementArtsPerformer ExpressivityRemote Technology
The virtualization of traditionally in-person experiences has altered the workflows of performing arts communities, resulting in modifications to performance venues and alterations to expressiveness and interaction. 25 professional movement-based performers who have participated in both live and online performances were interviewed in order to determine how virtualization processes affected their practices and how they adapted to these changes. We discovered that performers viewed online performances as time-limited, non-interactive film recordings. Instead of avoiding distant venues, performers adapted to new limitations, inventing improvisation strategies in distracting environments and using time and technological constraints as creative constraints. To investigate how a distanced paradigm affects the live-action workflow of dancers, we staged a performance in which a dancer interacted with a robot in a remote location. The case study demonstrated that the performer modified her rehearsal techniques to work with remote technology and adapted to live interaction with a remote audience by visualizing unseen interactions. This study provides guidance for the design of interactive technology for virtual performances, taking into account the adaptation strategies that performers are currently employing to circumvent limitations of time, location, and absence.
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Presence and engagement in an interactive drama
Steven P. Dow, Manish Mehta, Ellie Harmon et al. · 2007 · 122 citations
António Baía Reis, Mark Ashmore · International Journal of Performance Arts and Digital Media · 2022 · 90 citations