Medicina · 2023 · 18 citations · 18 references
EducationMedical EducationNeurosurgery3D ModelingInstructional DesignVirtual Reality In EducationImmersive Learning EnvironmentsMedical Education ApplicationsMixed RealitySimulation-based InstructionSimulation-based LearningVirtual Treatment PlanningMedical Training SimulationMixed Reality EnvironmentsMixed Reality In EducationMixed Reality Learning EnvironmentsMixed Reality SimulationPreclinical Medical EducationSurgical Simulation TrainingSurgical Skill Training
Background and Objectives: Simulation-based learning within neurosurgery provides valuable and realistic educational experiences in a safe environment, enhancing the current teaching model. Mixed reality (MR) simulation can deliver a highly immersive experience through head-mounted displays and has become one of the most promising teaching tools in medical education. We aimed to identify whether an MR neurosurgical simulation module within the setting of an undergraduate neurosurgical hands-on course could improve the satisfaction of medical students. Materials and Methods: The quasi-experimental study with 223 medical students [120 in the conventional group (CG) and 103 in the MR-group (MRG)] was conducted at the University Hospital Münster, Münster, Germany. An MR simulation module was presented to the intervention group during an undergraduate neurosurgical hands-on course. Images of a skull fracture were reconstructed into 3D formats compatible with the MR-Viewer (Brainlab, Munich, Germany). Participants could interact virtually with the model and plan a surgical strategy using Magic Leap goggles. The experience was assessed by rating the course on a visual analog scale ranging from 1 (very poor) to 100 (very good) and an additional Likert-scale questionnaire. Results: The satisfaction score for CG and MRG were 89.3 ± 13.3 and 94.2 ± 7.5, respectively. The Wilcoxon rank-sum test showed that MR users (Mdn = 97.0, IQR = 4, n = 103) were significantly more satisfied than CG users (Mdn = 93.0, IQR = 10, n = 120; ln(W) = 8.99, p < 0.001) with moderate effect size (r^biserial = 0.30, CI95 [0.15, 0.43]), thus indicating that the utilization of MR-simulation is associated with greater satisfaction. Conclusions: This study reports a positive response from medical students towards MR as an educational tool. Feedback from the medical students encourages the adoption of disruptive technologies into medical school curricula.
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Hadley Wickham, Mara Averick, Jennifer Bryan et al. · The Journal of Open Source Software · 2019 · 21.6K citations · Full text
Virtual Reality in Medical Students’ Education: Scoping Review
Haowen Jiang, Sunitha Vimalesvaran, Jeremy King Wang et al. · JMIR Medical Education · 2021 · 238 citations · Full text
Martin R. Fischer, Daniel Bauer, Karin Mohn et al. · PubMed · 2015 · 139 citations · Full text