Games and Culture · 2023 · 29 citations · 37 references
Social SciencesPsychologySocial PsychologySelfSocial CognitionSocial PerceptionVirtual RealityVirtual WorldsAvatar-mediated InteractionCognitive Change ProcessesHuman-avatar InteractionMethodological ReviewProteus EffectVirtual AvatarsVirtual Self-representation
Avatars are an integral element in most virtual environments including virtual reality and video games, and the Proteus effect initially proposed by Yee and Bailenson (2007) is a framework that explains the psychological effects of individuals’ digital self-representation, which theorizes that the traits of avatars would affect individuals’ behavior and cognition accordingly. Although research on the Proteus effect has been fruitful over the years, this line of research also showed inconsistencies over whether the effect is significant, the direction of how avatars affect individuals, as well as its theoretical explanations, which suggests a lack of elucidation on the cognitive processes underlying the Proteus effect. Hence, this paper provides an overview of the Proteus effect research and offers a reflection on the current literature regarding the theoretical basis, empirical evidence, and methodological approaches of the Proteus effect research. Finally, this study provides three recommendations for future research on the Proteus effect.
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