Games and Culture · 2023 · 16 citations · 10 references
ArtsDesignPlace-makingPlacemakingSpatial DesignImmersive EnvironmentsSense Of PlaceSpatial ExperienceVideo Game StudiesVirtual RealityVirtual WorldsAudience Spatial ExperienceEveryday Spatial ExperienceGame EnginesGameplay ExperiencePhenomenological ApproachPhenomenological InterpretationPhenomenological ReflectionVideo Game Geographies
With the development of game engines and graphics technology, open-world games have gained popularity all over the world recently. One of the key features of this genre is a realistic open world space for the players to explore, to the extent that some even deemed it as the prototype of virtual world and the Metaverse. However, in comparison with the growing world size, the player's spatial experience is a downward spiral. Interaction in an ever-increasing game space suffered from a repetitive design pattern which rendered the world grandeur on the surface but hollow deep down. How to find meaning in this seemingly hollow world and what game designers can learn from it? From a phenomenological perspective, this paper distinguishes “place” from “space,” and, according to this, proposes a three-dimensional meaning structure of place, that is “orientation-identification-time,” as a design approach to reconstruct a meaningful spatial experience in the game world.
10
Hamlet on the holodeck: the future of narrative in cyberspace
Choice Reviews Online · 1997 · 2.8K citations
Technology and the lifeworld: from garden to earth
Don Ihde · Choice Reviews Online · 1990 · 1.3K citations