Sensors · 2023 · 10 citations · 25 references
ComputingComputer SciencePsychologyAssistive TechnologyHuman-computer InteractionPhysical DisabilitiesAssistive DevicesAssistive Technology DesignAssistive Technology UseAssistive Input DevicesAssistive Input TechnologiesCommandsExperimental Study DesignHuman-computer Interaction For AccessibilityUpper Extremity Assistive DevicesUser SatisfactionUser Satisfaction Measurement
Assistive technology can help people with disabilities to use computers more effectively and can enable them to access the same information and resources as people without disabilities. To obtain more insight into the factors that can bring about the design of an Emulator of Mouse and Keyboard (EMKEY) to higher levels of user satisfaction, an experimental study was conducted in order to analyse its effectiveness and efficiency. The experimental study involved 27 participants (Mage = 20.81, SD = 1.14) who performed three experimental games under different conditions (using the mouse and using EMKEY with head movements and voice commands). According to the results, the use of EMKEY allowed for the successful performance of tasks such as matching stimuli (F(2,78) = 2.39, p = 0.10, η2 = 0.06). However, the execution times of a task were found to be higher when using the emulator to drag an object on the screen (t(52,1) = −18.45, p ≤ 0.001, d = 9.60). These results indicate the effectiveness of technological development for people with upper limb disabilities; however, there is room for improvement in terms of efficiency. The findings are discussed in relation to previous research and are based on future studies aimed at improving the operation of the EMKEY emulator.
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Richard Harte, Liam Glynn, Alejandro Rodríguez‐Molinero et al. · JMIR Human Factors · 2017 · 407 citations · Full text
Arts, Design, Health Systems +17
Fang-Chuan Ou Yang, Hui‐Min Lai, Yen‐Wen Wang · Computers & Education · 2022 · 92 citations