Publication | Closed Access
Towards the Holodeck
51
Citations
14
References
2014
Year
Unknown Venue
Architectural DesignMulti-user VrSpatial ComputingAdvanced ComputingDesignVirtual RealityVisualisation EnvironmentIntelligent Virtual EnvironmentImmersive TechnologySpace ArchitectureVirtual SpaceImmersive Virtual RealityComputer Science3D User InteractionConsumer Vr HeadsetsComputational GeometrySocial Sciences
In this paper, we describe the development and operating principles of an immersive virtual reality (VR) visualisation environment that is designed around the use of consumer VR headsets in an existing wide area motion capture suite. We present two case studies in the application areas of visualisation of scientific and engineering data. Each of these case studies utilise a different render engine, namely a custom engine for one case and a commercial game engine for the other. The advantages and appropriateness of each approach are discussed along with suggestions for future work.
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