ACM SIGGRAPH Computer Graphics · 1983 · 385 citations · 4 references
ComputingComputer ScienceComputer VisionKnowledge RepresentationMachine LearningFuzzy LogicParticle SystemsFuzzy Inference SystemsFuzzy RelationsFuzzy Sets
This paper introduces particle systems-a method for modeling fuzzy objects such as fire, clouds, and water. Particle systems model an object as a cloud of primitive particles that define its volume. Over a period of time, particles are generated into the system, move and change form within the system, and die from the system. The resulting model is able to represent motion, changes of form, and dynamics that are not possible with classical surface-based representations. The particles can easily be motion blurred, and therefore do not exhibit temporal aliasing or strobing. Stochastic processes are used to generate and control the many particles within a particle system. The application of particle systems to the wall of fire element from the Genesis Demo sequence of the film Star Trek II: The Wrath of Khan [10] is presented.
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Computer rendering of stochastic models
Alain Fournier, Don Fussell, Loren Carpenter · Communications of the ACM · 1982 · 818 citations
Light reflection functions for simulation of clouds and dusty surfaces
J.F. Blinn · 1982 · 404 citations · Full text
Towards an interactive high visual complexity animation system
Charles Csuri, Ronald J. Hackathorn, Richard E. Parent et al. · 1979 · 78 citations