Publication | Open Access
Kills, Deaths, and (Computational) Assists: Identifying Opportunities for Computational Support in Esport Learning
19
Citations
47
References
2022
Year
Video Game DevelopmentOnline GamingComputational SupportProject ManagementEducationLearning-by-doingComputational ToolsReal World SkillsStem EducationInteractive LearningEsportsData ScienceSkilled PerformanceGame DesignLearning SciencesDesignArtsLearning AnalyticsGamesActive LearningPerformance StudiesIdentifying OpportunitiesEsport LearningHuman-computer InteractionComputer-based EducationAthletic TrainingTeam TrainingDigital Learning
Esports play can cultivate real world skills. However, the path to mastery is not easy, and difficulty progressing can result in discontinuation. In the absence of a human coach, computational tools may provide much-needed guidance. However, the specific improvement activities that players engage in and the exact challenges they face are not well defined in the context of computational support. As such, most tools can only support players based on a high level understanding of their practices. We present the results of an interview study (n=17) that identified four improvement activities: practicing, leveraging the knowledge of others, tracking performance, and reflecting on gameplay and setting goals for the future, and four challenges: coordinating and collaborating with teammates, knowing what to do next, tracking game state, and tracking skill and improvement. We discuss six implications for future design and development based on these results.
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