IEEE Journal on Selected Areas in Communications · 2022 · 128 citations · 37 references
ComputingComputer SystemsInformation TechnologyEdge ComputingMobile ComputingMobile SystemsCachingCaching StrategiesEdge NetworkingMobile Edge ComputingMulti-access Edge ComputingVirtual RealityBandwidthCache Hit RateCache Hit Rate OptimizationContent Delivery At The EdgeEdge CachingMulti-agent LearningMulti-agent Reinforcement LearningMultimedia Caching
Virtual reality (VR) content, including 360° panoramic video, provides users with an immersive multimedia experience and therefore attracts increasing research and development attention. However, the requirement of high bandwidth and low latency of virtual reality service demand puts forward greater challenges to the current infrastructure, especially mobile networks. Inspired by the sharable nature of virtual reality content tiles, we further considered the potential opportunities for computing, caching, and multicast to address the challenges of transmission of panoramic content. This paper proposes a novel transcoding-enabled VR video caching and delivery framework for edge-enhanced next-generation wireless networks. Firstly, an edge cooperative caching scheme based on multi-agent reinforcement learning is introduced to improve the utilization efficiency of computing and storage resources, and then reduce service delay. Second, a two-tier NOMA-based base station-multicast group matching mechanism is designed to solve the collaboration challenge during the edge delivery process. A series of experiments have demonstrated the advantages of the proposed scheme in terms of cache hit rate, latency and other aspects in comparison with alternative approaches.
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Nonorthogonal Multiple Access for 5G and Beyond
Yuanwei Liu, Zhijin Qin, Maged Elkashlan et al. · Proceedings of the IEEE · 2017 · 1.4K citations · Full text
Engineering, Electrical Engineering, Information Technology +17