Forensic Science International · 2021 · 21 citations · 25 references
ComputingInformation Technology3D ModelingDigital ForensicsImmersive VisualizationComputer ForensicsForensic AutopsyForensic ReportingImmersive MediaVirtual RealityEquipment AcquisitionForensic ImagingVirtual Reality GamesVirtual Reality Gaming
The forensic holodeck was first introduced in 2013, using the first upcoming commercially available virtual reality gaming headsets to visualize forensic 3D reconstructions. Following the publication of this development virtual reality was introduced in case work in a variety of different ways. After 8 years of using virtual reality in a professional forensic capacity this professional practice report will show, which equipment is necessary in addition to a virtual reality setup. This mostly includes audio-visual and broadcasting technology for complete documentation of the application of virtual reality, but also some other IT equipment, which should be available for as low as 20'000 US$. Guidelines, hints and tips regarding equipment acquisition, setup and use will be provided and discussed.
25
The CAVE: audio visual experience automatic virtual environment
Carolina Cruz‐Neira, Daniel J. Sandin, Thomas A. DeFanti et al. · Communications of the ACM · 1992 · 1.7K citations
Bukimi no tani [the uncanny valley]
Masahiro Mori · Energy · 1970 · 1.5K citations
Accident or homicide – Virtual crime scene reconstruction using 3D methods
Ursula Buck, Silvio Naether, Beat Räss et al. · Forensic Science International · 2012 · 174 citations
Computing, Criminology, 3D Modeling +11
Lee DeChant · 2007 · 101 citations