2021 IEEE/CVF International Conference on Computer Vision (ICCV) · 2021 · 17 citations · 45 references
ComputingComputer ScienceComputational GeometryComputer VisionGeometric ModelingAction RecognitionDeep LearningGeometry ProcessingRepresentation LearningShape RepresentationNon-euclidean TransformationsShapeShape Space ModelingSkeleton-based Action RecognitionSkeleton-based RepresentationTransformation Optimization
Deep Learning architectures, albeit successful in most computer vision tasks, were designed for data with an underlying Euclidean structure, which is not usually fulfilled since pre-processed data may lie on a non-linear space. In this paper, we propose a geometry aware deep learning approach using rigid and non rigid transformation optimization for skeleton-based action recognition. Skeleton sequences are first modeled as trajectories on Kendall’s shape space and then mapped to the linear tangent space. The resulting structured data are then fed to a deep learning architecture, which includes a layer that optimizes over rigid and non rigid transformations of the 3D skeletons, followed by a CNN-LSTM network. The assessment on two large scale skeleton datasets, namely NTU-RGB+D and NTU-RGB+D 120, has proven that the proposed approach outperforms existing geometric deep learning methods and exceeds recently published approaches with respect to the majority of configurations.
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Geometric Deep Learning: Going beyond Euclidean data
Michael M. Bronstein, Joan Bruna, Yann LeCun et al. · IEEE Signal Processing Magazine · 2017 · 3.6K citations · Full text
A Closer Look at Spatiotemporal Convolutions for Action Recognition
Du Tran, Heng Wang, Lorenzo Torresani et al. · 2018 · 3.5K citations