Concepedia

Abstract

Mobile target tracking with artificial intelligence (AI) approaches such as deep reinforcement learning (DRL) in edge-assisted Internet of Things (Edge-IoT) platform can be promising. In this article, we propose <monospace xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">DRLTrack</monospace> , a framework for target tracking with a collaborative DRL called C-DRL in Edge-IoT with the aim to obtain two major objectives: high quality of tracking (QoT) and resource-efficient network performance. In <monospace xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">DRLTrack</monospace> , a huge number of IoT devices are employed to collect data about a target of interest. One or two edge devices in the network coordinate with a group of IoT devices and collaboratively detect the target by using the C-DRL approach and form an area around the target by the group of IoT devices. To maintain such an area during the tracking time, we employ a deep Q-network to track the target from one group to another. An EdgeAI sitting on the top of the edge devices has the control of the C-DRL approach during tracking and can identify a sequence of tracks. <monospace xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">DRLTrack</monospace> is said to be <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">trustworthy</i> as it shows trustworthy performance in terms of QoT, dynamic environments, and even under certain cyberattacks. We validate the performance of <monospace xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">DRLTrack</monospace> considering the objectives through simulations and it demonstrates superior performance compared with existing work.

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