2021 · 10 citations · 8 references
ComputingComputer EngineeringComputer SystemsInteractive MediaReal-time SystemsUser Experience DesignHaptic Feedback SystemsHapticsVirtual RealityVirtual WorldsDetectorsGame User Interface DesignHaptic DevicesHaptic FeedbackProgram CorrectnessReal-time Event DetectionReal-time Event Processing
Haptic feedback significantly enhances virtual experiences. However, supporting haptics currently requires modifying the codebase, making it impractical to add haptics to popular, high-quality experiences such as best selling games, which are typically closed-source. We present HapticSeer, a multi-channel, black-box, platform-agnostic approach to detecting game events for real-time haptic feedback. The approach is based on two key insights: 1) all games have 3 types of data streams: video, audio, and controller I/O, that can be analyzed in real-time to detect game events, and 2) a small number of user interface design patterns are reused across most games, so that event detectors can be reused effectively. We developed an open-source HapticSeer framework and implemented several real-time event detectors for commercial PC and VR games. We validated system correctness and real-time performance, and discuss feedback from several haptics developers that used the HapticSeer framework to integrate research and commercial haptic devices.
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Tom Yeh, Tsung-Hsiang Chang, Robert C. Miller · 2009 · 341 citations
Topi Kaaresoja, Stephen Brewster, Vuokko Lantz · ACM Transactions on Applied Perception · 2014 · 77 citations