Medical Teacher · 2002 · 62 citations · 23 references
ComputingComputer ScienceVisualizationComputer GraphicsDigital Elevation ModelingRenderingDigital Elevation ModelsDigital Terrain ModelingDigital Terrain ModelsGeometry ProcessingTerrain ModelingTerrain RepresentationGrid-based Terrain ModelsInteractive Terrain VisualizationMultiresolution ModelingMultiresolution Terrain ModelingTerrain RenderingTerrain Surface DecompositionTerrain TriangulationTriangulated Surface Meshes
Real-time rendering and multiresolution modeling of triangulated surfaces has attracted growing interest over the last decade. For interactive visualization of very large scale grid digital elevation models efficiency is a particularly important aspect. The graphics rendering load must be controlled by reducing the number of rendered primitives using level-of-detail (LOD) techniques, adaptive extraction of LOD triangle meshes in main memory must be performed at interactive frame rates, and loading-on-demand of elevation data from secondary storage has to be highly efficient as well. Due to the high regularity of grid digital elevation models, hierarchical quadtree based terrain triangulation models have been shown to be among the most efficient methods available. In this paper we will survey and compare several approaches that follow this quadtree based surface decomposition and triangulation.
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Hugues Hoppe · 1996 · 2.8K citations · Full text
Real-time, continuous level of detail rendering of height fields
Peter Lindström, David Koller, William Ribarsky et al. · 1996 · 746 citations