IEEE Transactions on Visualization and Computer Graphics · 2020 · 21 citations · 18 references
ArtsEducational TechnologyInteractive MediaMuseum StudiesUser Experience DesignAugmented RealityImmersive EnvironmentsImmersive Learning EnvironmentsImmersive MediaVirtual Environment DesignVirtual RealityAugmented Reality DisplaysDependent VariablesEmpirical EvaluationHybrid SpaceImmersive Museum EnvironmentsIndependent VariablesVirtual MuseumsVirtual Reality Displays
A museum hybrid space combines physical artifacts co-located with virtual and augmented reality displays. Although the technology exists to provide museums with hybrid space, there are no empirical studies on effectiveness of the museum hybrid space in terms of learning and enjoyment. This article takes an experimental approach and measures the enjoyment and learning (dependent variables) of participants in response to selected environments (independent variables) including a traditional environment (based on photos and labels), a video-enhanced environment (based on projected video clips), and a VR-enhanced environment (based on video game). The main outcome of this article is demonstrating that the use of VR technology and the resulting hybrid space (i.e., VR-enhanced environment) results in novel museum experiences that provide greater impacts on audience in terms of learning and enjoyment.
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Manning Feinleib, Jerrold H. Zar · Journal of the American Statistical Association · 1975 · 12.8K citations
WITHDRAWN - Mixed Methods Sampling
Charles Teddlie, Fen Yu · Journal of Mixed Methods Research · 2007 · 2.3K citations