1996 · 16 citations · 0 references
ArchitectureArchitectural DesignDesignSpace TheorySpatial DesignVirtual Reality DesignArchitectural SpaceImmersive EnvironmentsVirtual Environment DesignVirtual RealityVirtual SpaceVirtual WorldsArchitectural SemanticsCognitive Map InterpretationImmersive Architectural ExperienceMap MetaphorNavigation MetaphorsSpatial Cognition In ArchitectureVirtual Environment Navigation
This thesis explores the application and limitations of architectural metaphor in the design of virtual environments. Architecture, whether physical or virtual, is the expression of a society realized as meaningful space. Physical and virtual architecture have their own constraints and context, yet both use architectural organization as a way to order forms and spaces in the environment. Both strive to create meaningful place by defining space, and both must allow the participant to develop a cognitive map to orient and navigate in the space. The lack of physics of time and space in the virtual realm requires special attention and expression of its architecture in order for the participant to cope with transitions. These issues are exemplified by the development of an on-line gallery of virtual environments. Conclusions reached by the development of this design are discussed in the context of orientation, navigation, transition, enclosure, and scale.