Computer Graphics Forum · 2020 · 10 citations · 49 references
ComputingComputer SciencePhysicsComputational Fluid DynamicsData StructuresFluid DynamicsComputational Fluid Dynamics VisualizationDirect Numerical SimulationParticle MethodsParticle TracingParticle-based SimulationSpatial SimulationHydrodynamicsIncorporating Auxiliary DataIndexing Data StructuresIntersectionMemory OverheadParticle RenderingRay Traversal AlgorithmsSmoothed Particle Hydrodynamics
Abstract In this paper, we present a novel hash map‐based sparse data structure for Smoothed Particle Hydrodynamics, which allows for efficient neighbourhood queries in spatially adaptive simulations as well as direct ray tracing of fluid surfaces. Neighbourhood queries for adaptive simulations are improved by using multiple independent data structures utilizing the same underlying self‐similar particle ordering, to significantly reduce non‐neighbourhood particle accesses. Direct ray tracing is performed using an auxiliary data structure, with constant memory consumption, which allows for efficient traversal of the hash map‐based data structure as well as efficient intersection tests. Overall, our proposed method significantly improves the performance of spatially adaptive fluid simulations and allows for direct ray tracing of the fluid surface with little memory overhead.
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Smoothed particle hydrodynamics
J. J. Monaghan · Reports on Progress in Physics · 2005 · 2.7K citations
Robert A. Drebin, Loren Carpenter, Pat Hanrahan · ACM SIGGRAPH Computer Graphics · 1988 · 1.6K citations
Computing, Anatomy, Neuroscience +12