2020 · 14 citations · 18 references
ArtsDesignHuman-computer InteractionInteraction DesignSpeculative DesignEmbodied InteractionExperience DesignInterface DesignParticipatory DesignTemporal DesignDeep Time MemoryEmbodied CognitionHuman-computer Interaction In InstallationsInstallationsProject Co-designSpeculative Design ArtifactsSpeculative Interaction Design
New technologies and practices are constantly transforming our interaction with computational systems. These transformations bring challenges to the Human-Computer Interaction (HCI) field, along with a constant need to better understand and describe how the design of interactive systems is changing. Currently, movements and theories such as speculative design and embodied cognition present unconventional perspectives and bring debate into the field. We investigate what kind of artifacts and attitude towards the design of interactive systems emerged in the InsTime project, in which 9 interactive installations were co-designed addressing the concept of deep time. Our discussion draws on a juxtaposition of backgrounds in philosophy of science, speculative design, and embodied cognition to analyze and characterize the empirical data from the InsTime project. As contributions, besides presenting the 9 interactive installations from InsTime and their co-design process, our discussion leads to a characterization of an attitude towards design that we named socioenactive design.
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Speculative everything: design, fiction, and social dreaming
Choice Reviews Online · 2014 · 2K citations
Arts, Design, Literature +12
The Structure of Scientific Revolutions
Howard Sankey · Australian & New Zealand Journal of Psychiatry · 2002 · 1.9K citations
What should we expect from research through design?
William Gaver · 2012 · 1.1K citations
Arts, Design, Design Theory +9