2020 · 237 citations · 48 references
ArchitectureBuilding ScienceComputer VisionDigital RenderingRendering3D RenderingImage SynthesisLighting ModelsPhotorealistic RenderingPhysically Based RenderingReflectance ModelingComplete ReconstructionIndoor Scene ReconstructionInverse LightingInverse RenderingSpatially Variant LightingSpatially Varying ReflectanceSurface ReflectanceSurface Reflectance Estimation
We propose a deep inverse rendering framework for indoor scenes. From a single RGB image of an arbitrary indoor scene, we obtain a complete scene reconstruction, estimating shape, spatially-varying lighting, and spatially-varying, non-Lambertian surface reflectance. Our novel inverse rendering network incorporates physical insights -- including a spatially-varying spherical Gaussian lighting representation, a differentiable rendering layer to model scene appearance, a cascade structure to iteratively refine the predictions and a bilateral solver for refinement -- allowing us to jointly reason about shape, lighting, and reflectance. Since no existing dataset provides ground truth high quality spatially-varying material and spatially-varying lighting, we propose novel methods to map complex materials to existing indoor scene datasets and a new physically-based GPU renderer to create a large-scale, photorealistic indoor dataset. Experiments show that our framework outperforms previous methods and enables various novel applications like photorealistic object insertion and material editing.
48
ScanNet: Richly-Annotated 3D Reconstructions of Indoor Scenes
Angela Dai, Manolis Savva, Maciej Halber et al. · 2017 · 4K citations
Illumination for computer generated pictures
Bui Tuong Phong · Communications of the ACM · 1975 · 3K citations · Full text
Connelly Barnes, Eli Shechtman, Adam Finkelstein et al. · ACM Transactions on Graphics · 2009 · 2.9K citations
ShapeNet: An Information-Rich 3D Model Repository
Thomas Funkhouser, Leonidas Guibas, Pat Hanrahan et al. · arXiv (Cornell University) · 2015 · 2.4K citations · Full text