Publication | Closed Access
P2B: Point-to-Box Network for 3D Object Tracking in Point Clouds
162
Citations
34
References
2020
Year
Unknown Venue
EngineeringMachine LearningJoint 3DPoint Cloud ProcessingPoint Cloud3D Computer VisionImage AnalysisData SciencePattern RecognitionObject TrackingRobot LearningComputational GeometryGeometric ModelingMachine VisionObject DetectionComputer ScienceDeep Learning3D Object RecognitionComputer VisionPoint CloudsTowards 3DNatural SciencesHough Voting
Towards 3D object tracking in point clouds, a novel point-to-box network termed P2B is proposed in an end-to-end learning manner. Our main idea is to first localize potential target centers in 3D search area embedded with target information. Then point-driven 3D target proposal and verification are executed jointly. In this way, the time-consuming 3D exhaustive search can be avoided. Specifically, we first sample seeds from the point clouds in template and search area respectively. Then, we execute permutation-invariant feature augmentation to embed target clues from template into search area seeds and represent them with target-specific features. Consequently, the augmented search area seeds regress the potential target centers via Hough voting. The centers are further strengthened with seed-wise targetness scores. Finally, each center clusters its neighbors to leverage the ensemble power for joint 3D target proposal and verification. We apply PointNet++ as our backbone and experiments on KITTI tracking dataset demonstrate P2B's superiority (~10%'s improvement over state-of-the-art). Note that P2B can run with 40FPS on a single NVIDIA 1080Ti GPU. Our code and model are available at https://github.com/HaozheQi/P2B.
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