2020 · 268 citations · 49 references
ArchitectureDesignAugmented Reality DesignInteraction DesignUser Experience DesignAugmented RealityVirtual Environment DesignVirtual RealityVirtual Reality PrototypingAugmented Reality AuthoringAugmented Reality PrototypingAuthoring Tools DesignBarriersDesign Authoring ToolsInteraction Prototyping
Augmented Reality (AR) and Virtual Reality (VR) devices are becoming easier to access and use, but the barrier to entry for creating AR/VR applications remains high. Although the recent spike in HCI research on novel AR/VR tools is promising, we lack insights into how AR/VR creators use today's state-of-the-art authoring tools as well as the types of challenges that they face. We interviewed 21 AR/VR creators, which we grouped into hobbyists, domain experts, and professional designers. Despite having a variety of motivations and skillsets, they described similar challenges in designing and building AR/VR applications. We synthesize 8 key barriers that AR/VR creators face nowadays, starting from prototyping the initial experiences to dealing with "the many unknowns" during implementation, to facing difficulties in testing applications. Based on our analysis, we discuss the importance of considering end-user developers as a growing population of AR/VR creators, how we can build learning opportunities into AR/VR tools, and the need for building AR/VR toolchains that integrate debugging and testing.
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Ronald Azuma · PRESENCE Virtual and Augmented Reality · 1997 · 9.7K citations
Architecture, Design, 3D Modeling +11
The Scratch Programming Language and Environment
John Maloney, Mitchel Resnick, Natalie Rusk et al. · ACM Transactions on Computing Education · 2010 · 1.4K citations
Mark Billinghurst, Adrian Clark, Gun Lee · Foundations and Trends® in Human–Computer Interaction · 2015 · 1.1K citations
Architecture, Design, 3D Modeling +11