Publication | Closed Access
Real-time rendering of trimmed surfaces
85
Citations
13
References
1989
Year
Realistic RenderingEngineeringReal-time RenderingGeometrySubdivision SurfaceComputer-aided DesignUniform FacetingSurface PatchesComputational GeometryGeometry ProcessingGeometric ModelingDiscretization AnomaliesMachine VisionExpressive RenderingComputer EngineeringNon-photorealistic RenderingNatural SciencesDiscrete Differential GeometryMesh ReductionSurface Modeling
Rational tensor product surfaces, (Bézier, NURBS, Hermite, polynomial, etc.) are rendered in real-time by uniform faceting. The described methods are modular and can be balanced for optimal implementation on different hardware platforms. Discretization anomalies such as angularities, Mach banding, cracking etc. are avoided by tessellating the surface patches and segmenting the trimming curves based on the view.
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