ACM SIGGRAPH Computer Graphics · 1989 · 86 citations · 13 references
ArchitectureComputer ScienceComputer GraphicsReal-time RenderingRendering3D RenderingGeometry ProcessingNurbs ModelingSubdivision SurfacesSurface ModelingSurface RenderingDiscretizationFacetingNurbs SurfacesReal-time Surface RenderingSurface FacetingSurface TrimmingTrimmed Surfaces
Rational tensor product surfaces, (Bézier, NURBS, Hermite, polynomial, etc.) are rendered in real-time by uniform faceting. The described methods are modular and can be balanced for optimal implementation on different hardware platforms. Discretization anomalies such as angularities, Mach banding, cracking etc. are avoided by tessellating the surface patches and segmenting the trimming curves based on the view.
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Fundamentals of interactive computer graphics
Computer Graphics and Image Processing · 1982 · 1.8K citations
Triangulating a simple polygon
M. R. Garey, David S. Johnson, Franco P. Preparata et al. · Information Processing Letters · 1978 · 299 citations
Ray tracing parametric patches
James T. Kajiya · 1982 · 211 citations
Scan line methods for displaying parametrically defined surfaces
Jeffrey M. Lane, Loren Carpenter, Turner Whitted et al. · Communications of the ACM · 1980 · 194 citations