2019 · 12 citations · 17 references
Simulation Video GameMental HealthMany ChildrenComputer-mediated RealityPsychologyClinician PerspectiveVirtual RealityClinical PsychologyImmersive TechnologySurgery SimulatorTelehealthGame DesignChild PsychologyOnline GamesPsychiatryMedicineGame StudyMulti-user VrNursingPediatricsExtended RealityVirtual SpaceManaging Periprocedural AnxietyHuman-computer InteractionFocus GroupArtsVr GamesVideo Game Addiction
Many children experience periprocedural anxiety (occurring before, during, or immediately after the a medical procedure such as induction of anaesthesia or immunisation) in hospital settings. A number of strategies, such as distraction and focus shifting, are commonly used in medical practice to help paediatric patients manage their anxiety. In recent years, Virtual Reality (VR) has been investigated as a promising tool in hospital settings, particularly through mediating distraction. In this paper, we present the findings from a focus group with four clinicians and attempt to explore key elements inherent in their practice that can be leveraged for designing impactful VR applications for managing periprocedural anxiety in paediatric hospitals. Our contribution is a set of insights relevant to patients, their needs, tailoring of strategies, and future design directions. We benchmark three existing VR applications against our findings to generate potential design opportunities for VR applications.
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Distraction and coping with pain.
Kevin D. McCaul, James M. Malott · Psychological Bulletin · 1984 · 688 citations
Virtual reality as an adjunctive pain control during burn wound care in adolescent patients
Hunter G. Hoffman, Jason N. Doctor, David R. Patterson et al. · Pain · 2000 · 633 citations
Distraction with a hand‐held video game reduces pediatric preoperative anxiety
Anuradha Patel, Thomas Schieble, Melissa J Davidson et al. · Pediatric Anesthesia · 2006 · 304 citations