Publication | Open Access
Generating Interactive Worlds with Text
14
Citations
31
References
2020
Year
Artificial IntelligenceGame AiEngineeringMachine LearningNeural NetworkIntelligent SystemsWorld CreationNatural Language ProcessingData ScienceRobot LearningProcedural GenerationGeneral Game PlayingGame DesignInteractive WorldsInteresting Game EnvironmentsDesignInteractive StorytellingWorld ModelGamesText GenerationHuman-computer InteractionArts
Procedurally generating cohesive and interesting game environments is challenging and time-consuming. In order for the relationships between the game elements to be natural, common-sense has to be encoded into arrangement of the elements. In this work, we investigate a machine learning approach for world creation using content from the multi-player text adventure game environment LIGHT (Urbanek et al. 2019). We introduce neural network based models to compositionally arrange locations, characters, and objects into a coherent whole. In addition to creating worlds based on existing elements, our models can generate new game content. Humans can also leverage our models to interactively aid in worldbuilding. We show that the game environments created with our approach are cohesive, diverse, and preferred by human evaluators compared to other machine learning based world construction algorithms.
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