Procedural World Generation

Procedural World Generation is a computational method in virtual reality research that algorithmically synthesizes expansive, coherent environments through rule-based or stochastic processes, distinguishing itself from manual design by enabling scalable, reproducible, and dynamic content creation.

40

Publications

1.9K

Citations

94

Authors

39

Institutions

Publications per year

2017–2026

18

Authors

94

  1. RS
    R.M. Smelik

    Delft University of Technology, Netherlands

    11 publications · 690 citations

    11

    h-index

  2. TT
    Tim Tutenel

    Delft University of Technology, Netherlands

    11 publications · 683 citations

    11

    h-index

  3. RB
    Rafael Bidarra

    Delft University of Technology, Netherlands

    13 publications · 722 citations

    11

    h-index

  4. KJ
    Klaas Jan de Kraker

    Delft University of Technology, Netherlands

    10 publications · 413 citations

    10

    h-index

  5. JT
    Julian Togelius

    New York University, United States

    3 publications · 181 citations

    3

    h-index

1–5 of 94

Venues

  1. Computer Graphics Forum

    3 publications · 405 citations

    3

    h-index

  2. 3

    h-index

  3. TNO Repository

    Repository · 2 publications · 40 citations

    2

    h-index

  4. 2021 IEEE Conference on Games (CoG)

    Conference · 2 publications · 98 citations

    2

    h-index

  5. IEEE Transactions on Games

    TG · 2 publications · 79 citations

    2

    h-index

1–5