2019 · 37 citations · 17 references
ComputingDecision SciencesArtificial IntelligenceDecision TheoryMachine LearningAutomated ReasoningBayesian LearningIntelligent AgentsMulti-agent SystemsPolicy LearningReinforcement LearningBayesian Game TheoryCompetitive GamesGame-playing AgentsGame-theoretic Multi-agent SystemsMulti-agent LearningReinforcement Learning In GamesStrategy LearningTwo-player Games
Multiagent algorithms often aim to accurately predict the behaviors of other agents and find a best response accordingly. Previous works usually assume an opponent uses a stationary strategy or randomly switches among several stationary ones. However, an opponent may exhibit more sophisticated behaviors by adopting more advanced reasoning strategies, e.g., using a Bayesian reasoning strategy. This paper proposes a novel approach called Bayes-ToMoP which can efficiently detect the strategy of opponents using either stationary or higher-level reasoning strategies. Bayes-ToMoP also supports the detection of previously unseen policies and learning a best-response policy accordingly. We provide a theoretical guarantee of the optimality on detecting the opponent's strategies. We also propose a deep version of Bayes-ToMoP by extending Bayes-ToMoP with DRL techniques. Experimental results show both Bayes-ToMoP and deep Bayes-ToMoP outperform the state-of-the-art approaches when faced with different types of opponents in two-agent competitive games.
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Human-level control through deep reinforcement learning
Volodymyr Mnih, Koray Kavukcuoglu, David Silver et al. · Nature · 2015 · 30K citations