IEEE Robotics and Automation Letters · 2019 · 24 citations · 17 references
EngineeringRehabilitation MedicineRobotics EngineeringAssistive TechnologyRehabilitationRoboticsAugmented FeedbackAugmented RealityGait AnalysisHaptic Feedback SystemsRehabilitation RoboticsRobotic RehabilitationForce-feedback InteractionGaitGait Rehabilitation RoboticsHaptic Feedback IntegrationHuman-robot Interaction In RehabilitationSensorimotor Rehabilitation RoboticsVisual FeedbackVisual Feedback Systems
Visual and force feedback are common elements in rehabilitation robotics, but visual feedback is difficult to provide in over-ground mobile exoskeleton systems. This letter aims to provide a method to integrate visual feedback using an augmented reality HoloLens headset with our mobile C-ALEX system. A preliminary study was carried out to assess the effects of providing force-only (Haptic), force and visual (HoloHapt) or visual (Visual) feedback to three independent groups, each containing eight participants. The groups showed an increase in normalized step height, nSH (HoloHapt: 1.10 <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"><tex-math notation="LaTeX">$\pm$</tex-math></inline-formula> 0.13, Haptic: 1.03 <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"><tex-math notation="LaTeX">$\pm$</tex-math></inline-formula> 0.23 Visual: 1.61 <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"><tex-math notation="LaTeX">$\pm$</tex-math></inline-formula> 0.52) and decreased normalized trajectory tracking error, TE (HoloHapt: 42.8% <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"><tex-math notation="LaTeX">$\pm$</tex-math></inline-formula> 23.4%, Haptic: 47.6% <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"><tex-math notation="LaTeX">$\pm$</tex-math></inline-formula> 18.4%, <bold xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Visual: 114 .2 % <inline-formula><tex-math notation="LaTeX">$\pm$</tex-math></inline-formula> 60.0 %</b> ). Visual nSH differed significantly from HoloHapt and Haptic nSH ( <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"><tex-math notation="LaTeX">$p< 0.005$</tex-math></inline-formula> ). Lap-wise normalized tracking error differed significantly ( <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"><tex-math notation="LaTeX">$p < 0.005$</tex-math></inline-formula> ) within participants. The results show the feasibility of and differences between each form of feedback for overground gait training. This information is useful for future studies targeted at patients with gait impairments.
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Augmented Reality Games for Upper-Limb Stroke Rehabilitation
J.W. Bur, Michael McNeill, Darryl Charles et al. · 2010 · 157 citations