BMC Psychology · 2017 · 38 citations · 10 references
Social SciencesNeurosciencePsychologyBehavioral NeuroscienceExperimental PsychologyVisual PerceptionVirtual Environment DesignVirtual LaboratoriesVirtual RealityVirtual Reality PrototypingVirtual Worlds3D Virtual WorldsAutomated Data CollectionImmersive Simulation EnvironmentsProcedural GenerationVirtual Reality Simulation
BACKGROUND: We present VREX, a free open-source Unity toolbox for virtual reality research in the fields of experimental psychology and neuroscience. RESULTS: Different study protocols about perception, attention, cognition and memory can be constructed using the toolbox. VREX provides a procedural generation of (interconnected) rooms that can be automatically furnished with a click of a button. VREX includes a menu system for creating and storing experiments with different stages. Researchers can combine different rooms and environments to perform end-to-end experiments including different testing situations and data collection. For fine-tuned control VREX also comes with an editor where all the objects in the virtual room can be manually placed and adjusted in the 3D world. CONCLUSIONS: VREX simplifies the generation and setup of complicated VR scenes and experiments for researchers. VREX can be downloaded and easily installed from vrex.mozello.com.
10
Jochen Triesch, D.H. Ballard, Mary Hayhoe et al. · Journal of Vision · 2003 · 338 citations · Full text
Medicine, Psychology, Vision Science +12
Manipulating presence influences the magnitude of virtual reality analgesia
Hunter G. Hoffman, Sam R. Sharar, Barbara A. Coda et al. · Pain · 2004 · 267 citations
What controls attention in natural environments?
Hiroyuki Shinoda, Mary Hayhoe, Anurag Shrivastava · Vision Research · 2001 · 195 citations
Cognitive Ethology and exploring attention in real-world scenes
Daniel Smilek, Elina Birmingham, David Cameron et al. · Brain Research · 2006 · 139 citations