Proceedings of the ACM on Computer Graphics and Interactive Techniques · 2019 · 13 citations · 52 references
ArchitectureComputer ScienceHigh-performance ComputingComputer GraphicsReal-time RenderingRenderingDeferred RenderingGlobal IlluminationLighting ModelsRay TracingShading ModelsShadow RenderingEfficient EstimationGlobal Illumination AlgorithmsGrid HierarchyLight Field EstimationLighting RenderingParallel ConstructionReal-time Global IlluminationReal-time Ray Tracing
We present an extension of the lighting grid hierarchy method for real-time rendering with many lights on the GPU. We describe efficient methods for parallel construction of the lighting grid hierarchy and using it with deferred rending. We also present a method for estimating shadows from many lights with a small number of shadow samples using the ray tracing API on the GPU. We show how our approach can be used for real-time global illumination computation with virtual point lights.
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James T. Kajiya · ACM SIGGRAPH Computer Graphics · 1986 · 2.2K citations · Full text
Alexander Keller · 1997 · 533 citations · Full text