2019 · 26 citations · 3 references
EducationEducational TechnologySpecial EducationInclusive Early Childhood EducationInclusive EducationPlay-based LearningInclusive Classroom EnvironmentsInclusive PracticePlay-based InclusionPlay-based InterventionSpecial Education InclusionSpecial Educational NeedsActivitiesDigital WorldsInclusive Playground DesignLearning Activities DesignMulti-sensory Play EnvironmentsMultisensory InteractionMultisensory PerceptionSensory Play Environments
Magika is an interactive Multisensory Environment that enables new forms of playful interventions for children, especially those with Special Education Needs. Designed in cooperation with more than 30 specialists at local care centers and primary schools, Magika integrates digital worlds projected on the wall and the floor with a gamut of "smart" physical objects (toys, ambient lights, materials, and various connected appliances) to enable tactile, auditory, visual, and olfactory stimuli. The room is connected with an interface for educators that enables them to: control the level of stimuli and their progression; define and share a countless number of game-based learning activities; customize such activities to the evolving needs of each child. This paper describes Magika and discusses its potential benefits for play, education and inclusion.
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Kathryn E. Ringland, Rodrigo Zalapa, Megan Neal et al. · 2014 · 68 citations