Concepedia

TLDR

Learning technology research typically relies on click‑stream data to model and predict learner behaviour. The study aims to quantify the advantages of physiological sensing for designing learning technologies. A lab study with 17 participants and 251 game sessions collected click‑stream, eye‑tracking, EEG, video, and wristband data to examine skill development. Fused multimodal data reduced prediction error from 39 % (18 % with feature selection) to 6 %, demonstrating that multimodal physiological sensing substantially improves learning performance predictions and highlights the limitations of click‑stream models.

Abstract

Most work in the design of learning technology uses click-streams as their primary data source for modelling & predicting learning behaviour. In this paper we set out to quantify what, if any, advantages do physiological sensing techniques provide for the design of learning technologies. We conducted a lab study with 251 game sessions and 17 users focusing on skill development (i.e., user's ability to master complex tasks). We collected click-stream data, as well as eye-tracking, electroencephalography (EEG), video, and wristband data during the experiment. Our analysis shows that traditional click-stream models achieve 39% error rate in predicting learning performance (and 18% when we perform feature selection), while for fused multimodal the error drops up to 6%. Our work highlights the limitations of standalone click-stream models, and quantifies the expected benefits of using a variety of multimodal data coming from physiological sensing. Our findings help shape the future of learning technology research by pointing out the substantial benefits of physiological sensing.

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