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PIM-VR: Erasing Motion Anomalies In Highly-Interactive Virtual Reality World with Customized Memory Cube

20

Citations

33

References

2019

Year

Abstract

With the revolutionary innovations emerging in the computer graphics domain, virtual reality (VR) has become increasingly popular and mainstream for entertainment, medical simulation and education. In the highly-interactive VR world, the motion-to-photon delay (MPD) which represents the delay from users' head motion to the responded image displayed on their head devices, is the most critical factor for a successful VR experience. Long MPD may cause user to experience significant motion anomalies: judder, lagging and sickness. In order to alleviate this negative effect, asynchronous time warp (ATW) has been proposed by VR vendors to map the rendered stereoscopic frame in the correct position using the latest head-motion information. However, after a careful investigation on the efficiency of the current GPU-accelerated ATW through executing real VR applications on modern VR hardware, we observe that the current ATW design on commercial hardware cannot achieve the ideal MPD and often cause ATW to miss the refresh deadline, resulting in motion anomalies and dropped frame rate. This is caused by two major challenges: inefficient VR execution model and intensive off-chip memory accesses. To tackle these, we propose a preemption-free Processing-In-Memory based ATW design which asynchronously executes ATW within a 3D-stacked memory, without interrupting the rendering tasks on the host GPU. We also identify a redundancy reduction mechanism to further simplify and accelerate the ATW operation. A comprehensive evaluation on our proposed design demonstrates that our PIM-based ATW can achieve the ideal MPD and provide superior user experience. Finally, we provide a design space exploration to showcase different design choices for the PIM-based ATW design.

References

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