Publication | Closed Access
Exploring Social Influence on Hedonic Buying of Digital Goods - Online Games' Virtual Items
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2018
Year
Virtual ItemsOnline Customer BehaviorBuying BehaviorOnline GamingBehavioral Decision MakingCompulsive ShoppingInteractive MarketingManagementUser ExperienceConsumer ResearchSocial InfluenceMarketingGame DesignDigital GoodsSocial SciencesBehavioral Economics
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