Publication | Open Access
Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge
204
Citations
82
References
2018
Year
Video Game DevelopmentTentative ConceptualizationSimulation Video GameGame AestheticsVideo GamesPervasive GameImmersive NarrativesVirtual RealityImmersive ExperiencesImmersive TechnologyGame DesignTheatreUser ExperienceGame StudyConceptual ChallengePerformance StudiesVirtual WorldsVideo Game LiteratureBusinessArtsPlayer Experience
Video games are prized for inducing immersive experiences, yet the concept of immersion remains tentatively defined. The review focuses on the terms flow and immersion, the most widely used definitions in video game literature, whose differences remain disputable. The authors critically review flow and immersion separately and compare their proposed differences. The review concludes that immersion and flow do not substantially differ in current studies, and more evidence is needed to justify separating them.
One of the most pleasurable aspects of video games is their ability to induce immersive experiences. However, there appears to be a tentative conceptualization of what an immersive experience is. In this short review, we specifically focus on the terms of flow and immersion, as they are the most widely used and applied definitions in the video game literature, whilst their differences remain disputable. We critically review the concepts separately and proceed with a comparison on their proposed differences. We conclude that immersion and flow do not substantially differ in current studies and that more evidence is needed to justify their separation.
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